Possibly the hardest game I've had to review yet.
Why is it so hard? Well, for starters, this is the author's first submission, so it's hard not to be overly critical on his work. Second, I know close to nothing when it comes to making something work with Flash and whatnot, so it'd sound a bit hypocritical coming from me. That aside, let's get this over with.
Graphics: 7.5/10
Obviously high marks for sticking with the original DooM graphics, and add another point on top of that for some fairly good background designs. I've taken a point off, however, because it almost looks like the enemies are missing a frame or two from their animation. Perhaps it's just how they're moving, or something.
Sound: 10/10
Come on, it's the f---ing DooM soundtrack and SFX. What's not to love?
Controls: 7.5/10
I'm going to sound like the Angry Video Game Nerd for saying this, but 'up' should not equal 'Jump'. Also, as many have already pointed out, it's difficult to run-n-shoot, and it's hard for me to jump-n-shoot, which is almost esential at points when dealing with certain monsters, because...
Gameplay: 5/10
...your hit detection is off, or whatever the heck you call it. Because of either a design choice, a limitation by flash, or whatever, you HAVE to have the monster lined up with the gun in order to hit it. Which is almost game-breaking at times when dealing with the Cacodemons and Lost Souls. There were also parts where I couldn't get past monsters (who were below me). I couldn't shoot them, I couldn't jump over them, and I couldn't use my Melee weapons, either. And while I'm at it...because of the hit detection, the Melee weapons are rendered rather useless, except for those who are considered suicidal. This is something that you definately need to work on, for it is crippling to the game itself.
Overall: 7/10
Once again, it's your first title; And while there are the noted problems above that heavily impact the game, I cannot judge too harshly. I mean, fixing those alone would bump the Gameplay score up to at least an 8. I do hope that these other reviewers and their waves of 6s and 5s don't deter you from trying again. Like a diamond in the sack of coal, you've just got to keep at it.
--Kahrne Annabelle Lee
P.S. If any other reviewer feels the need to be verbally pwned due to an attempt to argue with me, then feel free. I'm always up for a fight. Or, should you, the author, feel compelled to reply, then freely do so either via a reply here, or through a PM.