One long wait left sated. Thank you, Krinkels.
I took the route I've been taking for viewing this series and went with Low Quality, and even then, it was still nice to look at. A few slow spots here and there, but otherwise locked-in framerate. Though, I'd still love to see this in full-motion at a higher quality. Oh well, I suppose I shouldn't complain.
I heard a few new sound effects in there. Though I could easily be mistaken...
Unsurprisingly, the music selection fit in nicely with the combat and action.
I'm not entirely sure what to write for this bit...other than comment on Hank's new statue and linb. While I'm not sure why a lobster claw was chosen (Possibly out of randomness, or to cue feedback of all sorts from fans.), but it seems to me that there could be some interesting things involving that, and I'm not even talking about killing.
Overall: 9/10 (I'm aware that the scores don't Average out to 9. I don't care.)
It's been quite some time since the last Madness Combat, but I at least feel like it's been worth the wait. I'm not entirely certain where this will go from here, but I'm fairly excited to find out.
-- Kahrne Annabelle Lee
Geez, mw26mw26mw, you need to get a life.
Seriously. Not everything has to follow the feaking guidelines of the Mario Universe. If they did, we wouldn't have half of the animations on here, including some good ones like Super Mario Bros Z.
Well, now that I've got that out of the way, I think you deserve some kudos for that idea. I mean, not very people use Drama like that with Mario in the first place. And then to end it with that "revenge"? Quite funny.
I think you deserve this 8/10. Do enjoy it.
Zombie Collection Nominee? Yes, please.
I believe you've got something here...something good.
Sorry, but I have to take a half-point away for the lag. I understand that it's hard to pull out good detail and high action without some sacrifices, but I think you should be happy with the final scoring for this one. I do have to compliment you for the dashes of 'Shaun of the Dead' you put in there, and I don't just mean the clip of...Shaun of the Dead. I refer to the fast food employee, who thought that tricking a Zombie with a large drumstick would work, and actually did. And then where he sprayed Mustard into another Zombie's face, bringing it down. And, in seemingly true Madness style, the posters and background crap that most people tend to overlook on their first go.
Fitting. That's all I can really say....
I'm afraid that, being a fan of The Zombie Survival Guide, I shouldn't go ahead and rate this section, because it would only be a large negative to your score, and that would be quite unfair to you. If anyone should feel the need to question my more specific reasonings for not rating this part, feel free to contact me.
I think it's a worthy addition to the other Zombie movies on Newgrounds, and I do hope to see news on the next part of this within a few months.
Possibly the hardest game I've had to review yet.
Why is it so hard? Well, for starters, this is the author's first submission, so it's hard not to be overly critical on his work. Second, I know close to nothing when it comes to making something work with Flash and whatnot, so it'd sound a bit hypocritical coming from me. That aside, let's get this over with.
Obviously high marks for sticking with the original DooM graphics, and add another point on top of that for some fairly good background designs. I've taken a point off, however, because it almost looks like the enemies are missing a frame or two from their animation. Perhaps it's just how they're moving, or something.
Come on, it's the f---ing DooM soundtrack and SFX. What's not to love?
I'm going to sound like the Angry Video Game Nerd for saying this, but 'up' should not equal 'Jump'. Also, as many have already pointed out, it's difficult to run-n-shoot, and it's hard for me to jump-n-shoot, which is almost esential at points when dealing with certain monsters, because...
...your hit detection is off, or whatever the heck you call it. Because of either a design choice, a limitation by flash, or whatever, you HAVE to have the monster lined up with the gun in order to hit it. Which is almost game-breaking at times when dealing with the Cacodemons and Lost Souls. There were also parts where I couldn't get past monsters (who were below me). I couldn't shoot them, I couldn't jump over them, and I couldn't use my Melee weapons, either. And while I'm at it...because of the hit detection, the Melee weapons are rendered rather useless, except for those who are considered suicidal. This is something that you definately need to work on, for it is crippling to the game itself.
Once again, it's your first title; And while there are the noted problems above that heavily impact the game, I cannot judge too harshly. I mean, fixing those alone would bump the Gameplay score up to at least an 8. I do hope that these other reviewers and their waves of 6s and 5s don't deter you from trying again. Like a diamond in the sack of coal, you've just got to keep at it.
--Kahrne Annabelle Lee
P.S. If any other reviewer feels the need to be verbally pwned due to an attempt to argue with me, then feel free. I'm always up for a fight. Or, should you, the author, feel compelled to reply, then freely do so either via a reply here, or through a PM.
fack a monkey skull.
No major complaints out of me.
First off, I'd like to say something to Smeghat11: Fuck you. Just because for whatever reason you don't like the game, doesn't mean you can just Rate it 0 for no constructive reason, and then further it by insulting Newgrounds and the people who enjoy Newgrounds. So Fuck you, man.
Now that we've got that out of the way, onwards to the actual review.
Nicely designed. Though I do have to take points away only because one does expect a little animation for attacks and abilities. Just something to think about, though.
Like nearly all the reviews of mine before, I don't review Music and SFX in games on here, so it's not going to affect the overall score.
While I only played on Easy mode, it was clear that a game like this does require more than just a fast finger and a good eye. Unfortounately, I was not completely up to the task, and doubt that I'd make it far on Normal, which is probably why I feel like it was hard. (I'm aware of the Guide, which I will take a look at on my second try.) But I will give credit where it's due, and applaud you for a fairly balanced game.
I look forward to whatever your next submission might be.
Quite nice. I'll be keeping an eye on you...
For something in the Alpha Stage, this game does have potential.
Allow me to point out a few good things, if I may. The opening suggested hinted at what could be a deep storyline. I hope that you can deliver well on that note. Also, I found the combat system while not innovative, at least nicely executed so far. The Tutorial explained what it had to cleanly. The design of the Status screen looks like it should make navigating through it easy enough. And the fighting itself was simple, yet appears to have that little layer of depth that an 'Epic' RPG like this needs to keep people interested.
For improvements, there were a few grammer and spelling errors in there, which can easily be fixed before you release the next version. Also, provided you can do it, some voice acting might help for the Cutscenes. And I cannot stress this one enough: Be careful of the balance! Too many a game on Newgrounds have been plagues by too tough enemies or some unfortounate spell/magic flaws
I hope this assists you well, fairypoet, for I will be keeping watch on your progress.
I wish I were this good.
To be quite serious, it doesn't immediately look like it belongs on a NES, which should be considered a compliment. I actually wouldn't mind seeing these used for something.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.